Less Annoying, More Tired Tuesday
Jul. 22nd, 2025 11:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As in, there was nothing that really set me off today like there was yesterday, but I was REALLY tired at times. I blame my period slowly but surely coming to an end and screwing up my hormones again. Plus my shitty sleep schedule. :P But yeah -- a calmer day overall today, mood-wise, which I appreciated. And I did get a lot done:
Work – A busy-but-in-a-quiet-way Tuesday – meaning that while I had a lot to do, it wasn’t overwhelming, and I didn’t have to deal with loads of phone calls or anything on top of it (just one lady updating her card on her pledge, and another letting me know that she would be updating her card on her ongoing gift once she got the new one). Basically, the morning was spent talking to our database people, getting a new report set up to catch gifts going to the wrong Appeal year (as, since we’re now past the end of our fiscal year, we can only take in pledge payments for the 2025 Appeal – all new gifts have to be posted as early gifts to the 2026 Appeal) and getting a bunch of gifts that were posted under the wrong Appeal year by our credit card people moved; then the afternoon was spent finishing off that mega-batch of gifts that came back to us from our processors in the exceptions because they added two Capital Campaign gifts into the Appeal stuff (can’t be done – those are two separate bank accounts, and we have to do a memo to Fiscal to move the money into the correct bank account now because the check covering it all was only made out to the Appeal). Like I said, it was a lot! But I got it all done, and now it is hopefully out of my hair, whew. We’ll see what tomorrow brings!
To-Do List –
1. Get in a workout: Check – another night on the bike, another night with “Oxventure D&D: Wyrdwood | Chapter 3: Howls In The Night!” When we left off yesterday, the gang was facing off against two horrible wolf-like creatures with human heads and loads of needle-fine teeth, who had panicked the mules pulling the wagon they were riding on and were threatening the fellow who’d given them the ride in the first place, Yoffie, and his young son Michael! Fortunately, Happen had already scored some good shots on the monsters (“gabble-ratchets,” apparently, according to Johnny) – here’s what’s happened in today’s chunk –
A) The gang continuing the fight against the gabble-ratchets! In order, we had –
I. Robin grabbing the reins from Yoffie’s terrified daughter Lily (who’d been driving before the horrors kicked off) and managing to get some control over the wagon so it wasn’t going so hell-for-leather
II. Willowfine hopping off the back of the wagon to help out Lug, casting Sanctuary on Michael (so he couldn’t be attacked by anything) and Guiding Bolt at the monsters...except she rolled a crit 1 on firing the bolt, and the dice decreed she hit Lug instead for a nasty chunk of damage. XD Poor Lug, it’s always him!
III. The gabble-ratchets, as if to underscore the previous point, successfully attacking Lug and tearing up his arm (though fortunately he managed to resist being knocked prone) while whiffing the attack against Willowfine (one of them leapt OVER her instead of INTO her). As you might imagine, Happen was just LOVING Lug’s lack of luck. XD
IV. Cressida successfully using Phantasmal Force against one of the gabble-ratchets, creating a spectral imp only it could see to torment it with psychic damage – then promptly using Misty Step to teleport behind a big rock to hide XD
V. Lug activating his passive-aggressive rage and managing to crack the skull of the gabble-ratchet tormenting him with his big old hammer, causing it to limp away back the way it came
VI. Happen VERY coolly rapid-firing two arrows into the other gabble-ratchet and killing it, causing it to dissolve away and fly off as a strange cloud toward the west
VII. And Robin, proving he can be badass too, successfully forcing the mules to turn around and run over the other gabble-ratchet, killing it as well! :) Nice to see Robin can contribute to these sorts of situations despite being literally Just A Commoner
B) The gang having an argument about whether or not they should follow the strange clouds the gabble-ratchets turned into west (Happen thinking it was their duty, while Cressida was like “there is already a team going west, those are THEIR problem now”), only for Yoffie to declare that he wasn’t going ANYWHERE near those things with his children, and Lily to point out it was starting to get dark (in a very scared “I don’t want to be out here in the dark” way). The gang eventually decided that their first responsibility was to help shield the nice people who gave them a ride (with Lug assuring them that everything should be fine – having gotten a critical 1 on his Wisdom/Insight roll XD), and thus made camp on the road, with Lug rather laboriously turning the wagon over to serve as shelter for Yoffie and the kids/a makeshift yurt for the “only ever been glamping” Cressida. XD However, while he was doing this, Cressida – the ONLY one to make the Perception check – noticed that the axle looked kind of weird. Segmented, in fact, like a – spine. And were those wheel spokes femurs?! Yeah, uh, cue the reveal that the entire wagon was in fact made out of BONES –
And cue Lug being “oh SHIT,” because he knew that wagons made out of bones were generally used by “dullahans” around these parts – headless horsemen who hunt down those who have wronged them with their packs of gabble-ratchets. And using a dullahan’s wagon without his permission (never mind that the family just found it abandoned in the mud) would probably count as wronging him. And indeed, just as Lug realized this, there was the sound of hoofbeats coming fast up the road, leading to –
C) The gang having to flee an angry dullahan and his pack of gabble-ratchets! After a tiny bit of initial confusion, Happen said they should make for the woods and that he’d scout them a path (forests are his favored terrain, after all) – for even if the Wyrdwood wasn’t exactly welcoming, it would be better than dealing with the dullahan! Everyone agreed with that logic, and they all headed back for the forest at a sprint, Lug carrying Lily and Michael under his arms. The run to the woods was pretty fraught, with Willowfine stumbling at one point thanks to a bad roll and needing to be helped up by Robin (who actually rolled REALLY well to keep ahead of the monsters – Robin getting all the lucky rolls today); Cressida rolling a crit 1, falling over, and promptly casting Invisibility to keep herself safe (as Johnny put it, a point of debt well-spent); Happen coming across some very “you’re not welcome” brambles in his way at the edge of the wood and having to tear through them with the help of his sprites to create a tunnel of sorts for the others to get through (he got a 10 on the special Cadence die to do this, thus proving it DOES have other numbers on it XD); and Lug just BARELY getting through the tunnel ahead of a gabble-ratchet snapping at his foot (aka one of the monsters finally MISSED an attack on him). But the majority of the team, Yoffie, and the kids all made it safely through the brambles and into a clearing –
And then the dullahan whipped back his dogs, got off his horse, and started forcing his way through the brambles himself. Uh-oh. I left off with Happen asking Lug if there was anything they could do to get the Wyrdwood at least temporarily on their side in the next ten seconds – tomorrow, we’ll wrap this up and see how they escape the dullahan’s wrath before starting Episode 4!
2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – I returned to Alice’s Adventures In Grout’s Mansion today, and FINALLY got her out of the damn maze – a process which featured:
A) Alice reading about how Grout faked his death via car crash from the newspaper article he keeps on the subject in the weird little chapel – she was very briefly tempted to shove him in a burning car for real to punish him for his sins, but then decided that no, she had too many bad memories of her house fire to wish such a death on anyone
B) Alice finding her way up the stairs to another hidden lever, which opened a wall onto a room back in the main house – she had to grab a Darkened Looking Glass (aka activate Obfuscate) almost immediately though to avoid being spotted by the ghoul patrolling the area
C) And Alice taking care of the ghoul by shoving him into one of the pits in the floor (which I think is how you get into the room if you take the NON-creepy-maze path through the house to this point) before preparing to listen to Grout’s penultimate recording to see just how paranoid he’d truly gotten. (Answer shall be: Very.)
*nods* Good times! Well, for me at least – not so much for Alice. :P Anyway, tomorrow she listens to the latest tape, then starts working her way up to Grout’s bedroom at last! Though she has a few more unpleasant surprises to encounter along the way...
3. Keep up with YouTube “Subs”: Check – I am happy to say that I got to watch a video that I’ve been wanting to watch for a while tonight: “Can You Beat Baldur's Gate 3 As The Unluckiest Man In The World?” by Proxy Gate Tactician! Another one of Proxy’s beloved challenge runs, this one featured Viel Gluck, a githyanki cleric of Vlaakith, who was the unluckiest man in the world thanks to a mod Proxy asked some modders to create for him (to their total confusion) that forced every roll in the game – be it for initiative, speech checks, damage, or otherwise – to be a critical 1. His mission? To get to the end of the game and end the threat of the Netherbrain in his beloved goddess-queen’s name! Did he succeed?
Yes – by taking the mostly-evil path through the game! Mostly evil because he did free the Nightsong instead of killing her for a change – though, hilariously, in this playthrough he ended up killing Shadowheart instead because she tried to knife Lae’zel in her sleep (a scripted event that happens once you learn she’s carrying a githyanki artifact) and Viel obviously had no ability to talk her down. But yeah, Viel’s path through the three acts of BG3 saw him –
A) Miss out on recruiting most of the companions, only ending up with Lae’zel, Astarion, and – after she finally got over her githyanki racism – Shadowheart...and then of course Shadowheart tried to murder Lae’zel, got murdered herself, and got replaced with a hireling githyanki cleric
B) Decide to raid the grove with the goblins after his inability to talk anyone out of anything led to him seeing the most barbaric side of everyone in the Emerald Grove (and get poisoned by healer Nettie!); this went great right up until Minthara tried to knife him in his sleep post the grove raid party, forcing Viel and his friends to kill her and her companions (very slowly, thanks to their low damage)
C) Visit the githyanki creche, get his stats permanently reduced by the “claims to be able to cure you of imminent mindflayer but really just tries to kill you” chair, and try to kill the Dream Visitor (aka the person KEEPING THEM SAFE FROM TURNING INTO A MIND FLAYER) in the artifact for Vlaakith – only to get betrayed after failing to do so and have to kill his way out. Fortunately Lae’zel reassured him that this must all be a test by their God-Queen, and he was able to get his revenge on the creche as a whole by stealing the Blood of Lathander mace and causing the sun laser outside to blow the place up (well, he got ASTARION to steal it and then left him to die, but same difference. He resurrected the guy later!)
D) Enter the Shadow-Cursed Lands and find his way to Last Light Inn, where True Soul Marcus vouched for him to Jaheira before trying to persuade Viel to help him betray the Harpers and capture Isobel. Viel instead betrayed him first, and after a long hard fight, brought him down
E) Infiltrate Moonrise Towers, skip most of Shar’s Gauntlet, successfully kill Balthazar, free the Nightsong, and let her do most of the work of killing Ketheric (to be fair, Viel and company literally COULDN’T do anything to him thanks to their extremely low damage being negated by his armor)
F) Enter the artifact AGAIN to defend their Dream Visitor from another raiding party of githyanki monks – only to discover she was in truth a mind flayer; despite this he agreed cautiously to a temporary truce because, well, the mind flayer (the Emperor, to give him his proper name) was keeping them all from turning into mind flayers – though he refused to become partial or fully-ithillid himself
G) Listen to Vlaakith task his beloved Lae’zel with killing Orpheus in exchange for ascension and becoming her chosen, and then congratulate his girl on being given such an important mission
H) Make a deal with Raphael the devil upon reaching Baldur’s Gate to give him the Crown of Karsus (a VERY powerful magical artifact that the Netherbrain uses to inflict its will upon people) in exchange for the Orphic Hammer to free Orpheus for fun murder times
I) Kill Cazador for Astarion with the power of Spike Growth and Daylight (seriously, Spike Growth traps saved this team’s ass so many times...that and can-never-miss Magic Missile), then watch as Astarion decided to hijack the ritual Cazador was going to use to ascend for himself, becoming a powerful Vampire Ascendant – who still couldn’t sneak around to save his life because of the mod XD
J) Acquire Orin and Gortash’s Netherstones (necessary to beat the big final boss) in some TRULY painful boss fights; say “truce over” to the Emperor once he saved them from getting their ass kicked by the Netherbrain after they attempted and failed to dominate it, causing him to fuck off to join the enemy; release Orpheus and get him to turn himself into a mind flayer so HE could use the Netherstones to dominate it, happily agreeing to kill him afterward because they were planning to do that anyway; and cheesing the final boss fights with invisibility, potions of speed, and SOOO many Magic Missiles in a desperate attempt to do enough damage to the brain in three turns to get it to die
K) And finally, celebrate his victory by flying off with Lae’zel to see Vlaakith in the Astral Plane and revel in her glory as Lae’zel accepted her place as Chosen – an act that could not have any negative consequences whatsoever!
...just so you know, if you choose this path for Lae’zel, she gets essentially eaten by Vlaakith because that’s what she does to her “Chosen” to extend her own unnaturally long life. And since Viel was right there with Lae’zel...yeah, suffice to say that Proxy didn’t get to play the epilogue party in this run. XD But hey, he beat the game, and that’s all that matters! And it does feel kind of appropriate that Viel would end his playthrough like that – after all, unluckiest man in the world. :P
4. Get my tumblr queues sorted: Check – there was nothing going on over on Valice Multiverse, so I didn’t have to worry about that one, and on Victor Luvs Alice (N Smiler)? Well, I decided to go ahead and reblog some fic that I’d enjoyed in the past, because I didn’t really have anything else to put in there! And so I added this fic to my queue for Wednesday. It’s a really nice story, about how most people really just need someone who will listen to their woes, and how even if you feel fundamentally broken inside, you can still be important and loved. :) Certainly deserves a place on my blog!
Other: Another decent weather day meant another round of beanbags – and I’m happy to report that I actually managed to pull out a win today! Just the one, but that’s still way better than yesterday! Dad still dominated the game overall, though, while Mom stayed a solid second throughout. Final scores were me 3-W-3; Dad W-3-W; Mom 2-2-2. We should be able to get in one more game this week before the humidity starts really picking up – hopefully we can each win one before having to retreat into the AC again!
Aaand this just became another night where I stayed up too late finishing this. *facepalm* I'd better get to bed before the tiredness really gets me -- night all!
Work – A busy-but-in-a-quiet-way Tuesday – meaning that while I had a lot to do, it wasn’t overwhelming, and I didn’t have to deal with loads of phone calls or anything on top of it (just one lady updating her card on her pledge, and another letting me know that she would be updating her card on her ongoing gift once she got the new one). Basically, the morning was spent talking to our database people, getting a new report set up to catch gifts going to the wrong Appeal year (as, since we’re now past the end of our fiscal year, we can only take in pledge payments for the 2025 Appeal – all new gifts have to be posted as early gifts to the 2026 Appeal) and getting a bunch of gifts that were posted under the wrong Appeal year by our credit card people moved; then the afternoon was spent finishing off that mega-batch of gifts that came back to us from our processors in the exceptions because they added two Capital Campaign gifts into the Appeal stuff (can’t be done – those are two separate bank accounts, and we have to do a memo to Fiscal to move the money into the correct bank account now because the check covering it all was only made out to the Appeal). Like I said, it was a lot! But I got it all done, and now it is hopefully out of my hair, whew. We’ll see what tomorrow brings!
To-Do List –
1. Get in a workout: Check – another night on the bike, another night with “Oxventure D&D: Wyrdwood | Chapter 3: Howls In The Night!” When we left off yesterday, the gang was facing off against two horrible wolf-like creatures with human heads and loads of needle-fine teeth, who had panicked the mules pulling the wagon they were riding on and were threatening the fellow who’d given them the ride in the first place, Yoffie, and his young son Michael! Fortunately, Happen had already scored some good shots on the monsters (“gabble-ratchets,” apparently, according to Johnny) – here’s what’s happened in today’s chunk –
A) The gang continuing the fight against the gabble-ratchets! In order, we had –
I. Robin grabbing the reins from Yoffie’s terrified daughter Lily (who’d been driving before the horrors kicked off) and managing to get some control over the wagon so it wasn’t going so hell-for-leather
II. Willowfine hopping off the back of the wagon to help out Lug, casting Sanctuary on Michael (so he couldn’t be attacked by anything) and Guiding Bolt at the monsters...except she rolled a crit 1 on firing the bolt, and the dice decreed she hit Lug instead for a nasty chunk of damage. XD Poor Lug, it’s always him!
III. The gabble-ratchets, as if to underscore the previous point, successfully attacking Lug and tearing up his arm (though fortunately he managed to resist being knocked prone) while whiffing the attack against Willowfine (one of them leapt OVER her instead of INTO her). As you might imagine, Happen was just LOVING Lug’s lack of luck. XD
IV. Cressida successfully using Phantasmal Force against one of the gabble-ratchets, creating a spectral imp only it could see to torment it with psychic damage – then promptly using Misty Step to teleport behind a big rock to hide XD
V. Lug activating his passive-aggressive rage and managing to crack the skull of the gabble-ratchet tormenting him with his big old hammer, causing it to limp away back the way it came
VI. Happen VERY coolly rapid-firing two arrows into the other gabble-ratchet and killing it, causing it to dissolve away and fly off as a strange cloud toward the west
VII. And Robin, proving he can be badass too, successfully forcing the mules to turn around and run over the other gabble-ratchet, killing it as well! :) Nice to see Robin can contribute to these sorts of situations despite being literally Just A Commoner
B) The gang having an argument about whether or not they should follow the strange clouds the gabble-ratchets turned into west (Happen thinking it was their duty, while Cressida was like “there is already a team going west, those are THEIR problem now”), only for Yoffie to declare that he wasn’t going ANYWHERE near those things with his children, and Lily to point out it was starting to get dark (in a very scared “I don’t want to be out here in the dark” way). The gang eventually decided that their first responsibility was to help shield the nice people who gave them a ride (with Lug assuring them that everything should be fine – having gotten a critical 1 on his Wisdom/Insight roll XD), and thus made camp on the road, with Lug rather laboriously turning the wagon over to serve as shelter for Yoffie and the kids/a makeshift yurt for the “only ever been glamping” Cressida. XD However, while he was doing this, Cressida – the ONLY one to make the Perception check – noticed that the axle looked kind of weird. Segmented, in fact, like a – spine. And were those wheel spokes femurs?! Yeah, uh, cue the reveal that the entire wagon was in fact made out of BONES –
And cue Lug being “oh SHIT,” because he knew that wagons made out of bones were generally used by “dullahans” around these parts – headless horsemen who hunt down those who have wronged them with their packs of gabble-ratchets. And using a dullahan’s wagon without his permission (never mind that the family just found it abandoned in the mud) would probably count as wronging him. And indeed, just as Lug realized this, there was the sound of hoofbeats coming fast up the road, leading to –
C) The gang having to flee an angry dullahan and his pack of gabble-ratchets! After a tiny bit of initial confusion, Happen said they should make for the woods and that he’d scout them a path (forests are his favored terrain, after all) – for even if the Wyrdwood wasn’t exactly welcoming, it would be better than dealing with the dullahan! Everyone agreed with that logic, and they all headed back for the forest at a sprint, Lug carrying Lily and Michael under his arms. The run to the woods was pretty fraught, with Willowfine stumbling at one point thanks to a bad roll and needing to be helped up by Robin (who actually rolled REALLY well to keep ahead of the monsters – Robin getting all the lucky rolls today); Cressida rolling a crit 1, falling over, and promptly casting Invisibility to keep herself safe (as Johnny put it, a point of debt well-spent); Happen coming across some very “you’re not welcome” brambles in his way at the edge of the wood and having to tear through them with the help of his sprites to create a tunnel of sorts for the others to get through (he got a 10 on the special Cadence die to do this, thus proving it DOES have other numbers on it XD); and Lug just BARELY getting through the tunnel ahead of a gabble-ratchet snapping at his foot (aka one of the monsters finally MISSED an attack on him). But the majority of the team, Yoffie, and the kids all made it safely through the brambles and into a clearing –
And then the dullahan whipped back his dogs, got off his horse, and started forcing his way through the brambles himself. Uh-oh. I left off with Happen asking Lug if there was anything they could do to get the Wyrdwood at least temporarily on their side in the next ten seconds – tomorrow, we’ll wrap this up and see how they escape the dullahan’s wrath before starting Episode 4!
2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – I returned to Alice’s Adventures In Grout’s Mansion today, and FINALLY got her out of the damn maze – a process which featured:
A) Alice reading about how Grout faked his death via car crash from the newspaper article he keeps on the subject in the weird little chapel – she was very briefly tempted to shove him in a burning car for real to punish him for his sins, but then decided that no, she had too many bad memories of her house fire to wish such a death on anyone
B) Alice finding her way up the stairs to another hidden lever, which opened a wall onto a room back in the main house – she had to grab a Darkened Looking Glass (aka activate Obfuscate) almost immediately though to avoid being spotted by the ghoul patrolling the area
C) And Alice taking care of the ghoul by shoving him into one of the pits in the floor (which I think is how you get into the room if you take the NON-creepy-maze path through the house to this point) before preparing to listen to Grout’s penultimate recording to see just how paranoid he’d truly gotten. (Answer shall be: Very.)
*nods* Good times! Well, for me at least – not so much for Alice. :P Anyway, tomorrow she listens to the latest tape, then starts working her way up to Grout’s bedroom at last! Though she has a few more unpleasant surprises to encounter along the way...
3. Keep up with YouTube “Subs”: Check – I am happy to say that I got to watch a video that I’ve been wanting to watch for a while tonight: “Can You Beat Baldur's Gate 3 As The Unluckiest Man In The World?” by Proxy Gate Tactician! Another one of Proxy’s beloved challenge runs, this one featured Viel Gluck, a githyanki cleric of Vlaakith, who was the unluckiest man in the world thanks to a mod Proxy asked some modders to create for him (to their total confusion) that forced every roll in the game – be it for initiative, speech checks, damage, or otherwise – to be a critical 1. His mission? To get to the end of the game and end the threat of the Netherbrain in his beloved goddess-queen’s name! Did he succeed?
Yes – by taking the mostly-evil path through the game! Mostly evil because he did free the Nightsong instead of killing her for a change – though, hilariously, in this playthrough he ended up killing Shadowheart instead because she tried to knife Lae’zel in her sleep (a scripted event that happens once you learn she’s carrying a githyanki artifact) and Viel obviously had no ability to talk her down. But yeah, Viel’s path through the three acts of BG3 saw him –
A) Miss out on recruiting most of the companions, only ending up with Lae’zel, Astarion, and – after she finally got over her githyanki racism – Shadowheart...and then of course Shadowheart tried to murder Lae’zel, got murdered herself, and got replaced with a hireling githyanki cleric
B) Decide to raid the grove with the goblins after his inability to talk anyone out of anything led to him seeing the most barbaric side of everyone in the Emerald Grove (and get poisoned by healer Nettie!); this went great right up until Minthara tried to knife him in his sleep post the grove raid party, forcing Viel and his friends to kill her and her companions (very slowly, thanks to their low damage)
C) Visit the githyanki creche, get his stats permanently reduced by the “claims to be able to cure you of imminent mindflayer but really just tries to kill you” chair, and try to kill the Dream Visitor (aka the person KEEPING THEM SAFE FROM TURNING INTO A MIND FLAYER) in the artifact for Vlaakith – only to get betrayed after failing to do so and have to kill his way out. Fortunately Lae’zel reassured him that this must all be a test by their God-Queen, and he was able to get his revenge on the creche as a whole by stealing the Blood of Lathander mace and causing the sun laser outside to blow the place up (well, he got ASTARION to steal it and then left him to die, but same difference. He resurrected the guy later!)
D) Enter the Shadow-Cursed Lands and find his way to Last Light Inn, where True Soul Marcus vouched for him to Jaheira before trying to persuade Viel to help him betray the Harpers and capture Isobel. Viel instead betrayed him first, and after a long hard fight, brought him down
E) Infiltrate Moonrise Towers, skip most of Shar’s Gauntlet, successfully kill Balthazar, free the Nightsong, and let her do most of the work of killing Ketheric (to be fair, Viel and company literally COULDN’T do anything to him thanks to their extremely low damage being negated by his armor)
F) Enter the artifact AGAIN to defend their Dream Visitor from another raiding party of githyanki monks – only to discover she was in truth a mind flayer; despite this he agreed cautiously to a temporary truce because, well, the mind flayer (the Emperor, to give him his proper name) was keeping them all from turning into mind flayers – though he refused to become partial or fully-ithillid himself
G) Listen to Vlaakith task his beloved Lae’zel with killing Orpheus in exchange for ascension and becoming her chosen, and then congratulate his girl on being given such an important mission
H) Make a deal with Raphael the devil upon reaching Baldur’s Gate to give him the Crown of Karsus (a VERY powerful magical artifact that the Netherbrain uses to inflict its will upon people) in exchange for the Orphic Hammer to free Orpheus for fun murder times
I) Kill Cazador for Astarion with the power of Spike Growth and Daylight (seriously, Spike Growth traps saved this team’s ass so many times...that and can-never-miss Magic Missile), then watch as Astarion decided to hijack the ritual Cazador was going to use to ascend for himself, becoming a powerful Vampire Ascendant – who still couldn’t sneak around to save his life because of the mod XD
J) Acquire Orin and Gortash’s Netherstones (necessary to beat the big final boss) in some TRULY painful boss fights; say “truce over” to the Emperor once he saved them from getting their ass kicked by the Netherbrain after they attempted and failed to dominate it, causing him to fuck off to join the enemy; release Orpheus and get him to turn himself into a mind flayer so HE could use the Netherstones to dominate it, happily agreeing to kill him afterward because they were planning to do that anyway; and cheesing the final boss fights with invisibility, potions of speed, and SOOO many Magic Missiles in a desperate attempt to do enough damage to the brain in three turns to get it to die
K) And finally, celebrate his victory by flying off with Lae’zel to see Vlaakith in the Astral Plane and revel in her glory as Lae’zel accepted her place as Chosen – an act that could not have any negative consequences whatsoever!
...just so you know, if you choose this path for Lae’zel, she gets essentially eaten by Vlaakith because that’s what she does to her “Chosen” to extend her own unnaturally long life. And since Viel was right there with Lae’zel...yeah, suffice to say that Proxy didn’t get to play the epilogue party in this run. XD But hey, he beat the game, and that’s all that matters! And it does feel kind of appropriate that Viel would end his playthrough like that – after all, unluckiest man in the world. :P
4. Get my tumblr queues sorted: Check – there was nothing going on over on Valice Multiverse, so I didn’t have to worry about that one, and on Victor Luvs Alice (N Smiler)? Well, I decided to go ahead and reblog some fic that I’d enjoyed in the past, because I didn’t really have anything else to put in there! And so I added this fic to my queue for Wednesday. It’s a really nice story, about how most people really just need someone who will listen to their woes, and how even if you feel fundamentally broken inside, you can still be important and loved. :) Certainly deserves a place on my blog!
Other: Another decent weather day meant another round of beanbags – and I’m happy to report that I actually managed to pull out a win today! Just the one, but that’s still way better than yesterday! Dad still dominated the game overall, though, while Mom stayed a solid second throughout. Final scores were me 3-W-3; Dad W-3-W; Mom 2-2-2. We should be able to get in one more game this week before the humidity starts really picking up – hopefully we can each win one before having to retreat into the AC again!
Aaand this just became another night where I stayed up too late finishing this. *facepalm* I'd better get to bed before the tiredness really gets me -- night all!